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Fixed in 2022.2.X

Votes

3

Found in

2019.4

2019.4.9f1

2020.2

Issue ID

1274200

Regression

No

Changing the 'OnDemandRendering.renderFrameInterval' value causes flickering

MacOS

-

How to reproduce:
1. Open the user's attached 'TestOnDemandRendering_20200831.zip' project
2. From the 'Scenes' folder open the 'SampleScene'
3. Enter the Play mode
4. Press the on-screen button a few times

Expected result: No flickering present while pressing the button
Actual result: Pressing the button multiple times causes flickering

Reproduces on: 2019.4.9f1, 2020.1.4f1, 2020.2.0a21
Cannot test with: 2018.4.27f1 (due to errors)

  1. Response avatar

    Resolution Note (fix version 2022.2):

    Fixed a bug where the Editor's GameView window would sometimes flicker when OnDemandRendering.renderFrameInterval was changed.

Comments (1)

  1. Fda41751fd4b90812dfa4ff6a2c1a3d3?d=mm

    mklasson

    Apr 26, 2021 09:53

    See https://forum.unity.com/threads/a-tip-for-you-who-develop-on-mobile-platforms.1081094/#post-6985874 for a workaround.

    "Oh, it works if I change the interval only when willCurrentFrameRender returns true :O"

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