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By Design
Votes
0
Found in
2019.3.0f6
Issue ID
1219469
Regression
No
SpriteAtlases on Unity Accelerator are being regenerated on every atlas repack
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All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Resolution Note (2020.2.X):
The SpriteAtlasImporter refactor will not be back ported to release 19.4. Release 20.1 and onwards supports proper SpritAtlasImporter through the asset pipeline, and therefore caching with accelerator will work.