Search Issue Tracker

Active

Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X

Votes

0

Found in

6000.0.61f1

6000.2.10f1

6000.3.0b8

6000.4.0a3

Issue ID

UUM-124857

Regression

Yes

Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value

-

How to reproduce:

  1. Open the “IN-121871.zip“ project
  2. Open the “InteractionTestScene“ Scene
  3. Enter Play Mode
  4. Hover the mouse over the “Character_General“ Sprite’s head (furthest Sprite) in the Game view
  5. Observe the Game view

Expected result: The furthest Sprite is highlighted
Actual result: The nearest Sprite is highlighted

Reproducible in: 6000.0.54f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Not reproducible in: 6000.0.53f1

Reproduced on: Windows 11 Pro (24H2)
Not reproduced on: No other environment tested

Note: Tested with “alphaHitTestMinimumThreshold” values from 0.1 to 0.95 - all results were the same

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.