Search Issue Tracker
Fixed in 1.1.0-preview.4
Votes
1
Found in [Package]
2019.3.15f1
2019.4
2020.2
Issue ID
1251720
Regression
No
[Input System] Buttons cannot be pressed after additively loading Scenes with additional Event Systems
Reproduction steps:
1. Open customer's attached project in "TestProject1251720.zip (32 KB)"
2. Open Scene1 and enter play mode
3. Press "Test Button For Input" to verify the button is working
4. Press "Load Scene2" button
5. New Scene will be loaded and Event System switched
6. Try pressing buttons
Expected result: the buttons work
Actual result: the buttons do not work
Reproducible with: Input System preview.1 - 1.1.0 (2019.4.10f1, 2020.1.5f1, 2020.2.0b2)
Could not test with 2018.4 because references get removed
Notes:
1. Each scene has its own Event System (it seems that buttons work when the Event System of that Scene is still active), meaning that multiple Event Systems are active at one time
2. Reproducible in build (tested Mac Standalone and iOS)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Player GameObject can’t be selected in the Hierarchy window during Step 4 of the "Get Started" tutorial in 2D Platformer Microgame because Hierarchy window is masked
- Gradient marker colors are removed when undoing marker movement in the Inspector Gradient field
- Crash on RendererScene::NotifyInvisible when GameObjects are deleted from the Hierarchy in a specific Scene
- "Import projects" button doesn't work in Unity Hub
- Animation is affected by TimeScale when setting Animator's updateMode to UnscaledTime in onDisable()
Resolution Note (fix version 1.1.0-preview.4):
Fixed in Input System 1.1.0-pre.5 (verified in 2019.4.27f1)