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Fixed in 1.1.0-preview.4



Found in [Package]




Issue ID




[Input System] Buttons cannot be pressed after additively loading Scenes with additional Event Systems

Package: Input System


Reproduction steps:
1. Open customer's attached project in " (32 KB)"
2. Open Scene1 and enter play mode
3. Press "Test Button For Input" to verify the button is working
4. Press "Load Scene2" button
5. New Scene will be loaded and Event System switched
6. Try pressing buttons

Expected result: the buttons work
Actual result: the buttons do not work

Reproducible with: Input System preview.1 - 1.1.0 (2019.4.10f1, 2020.1.5f1, 2020.2.0b2)
Could not test with 2018.4 because references get removed

1. Each scene has its own Event System (it seems that buttons work when the Event System of that Scene is still active), meaning that multiple Event Systems are active at one time
2. Reproducible in build (tested Mac Standalone and iOS)

  1. Resolution Note (fix version 1.1.0-preview.4):

    Fixed in Input System 1.1.0-pre.5 (verified in 2019.4.27f1)

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