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0
votes
Won't Fix

[PLM] Some meshes have incorrect texture in shaded view during PLM bake ...

Global Illumination

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Oct 25, 2017

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Version: 2017.3.0b5

Sometimes the first mesh added to a scene will look incorrect in Shaded view during PLM bake, until the final stage completes. The ... Read more

1
votes
Fixed

[OSX] Built scene can be played in higher than desktop resolution in win...

OSX

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Oct 25, 2017

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Version: 5.6.4p1

To reproduce: 1. Change desktop resolution to lower than default 2. Open repro project 3. Build and run scene 4. Play on higher than... Read more

3
votes
Active

Different behaviour when trying to buy pending item on Google Play and A...

IAP

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Sep 22, 2017

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Version:

Reported in forum: https://forum.unity.com/threads/different-behaviour-when-trying-to-buy-pending-item-on-google-play-and-app-store.... Read more

0
votes
Fix in review

Imported Audio Clip size includes both Editor and Player compressed data...

Audio

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Oct 23, 2017

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Version: 2017.2.0f3

Steps to reproduce: 1. Open attached project 2. Set build platform to WebGL or any other (Android, iOS) 3. Check out import settings... Read more

0
votes
Fixed

Assertion '!(transfer.IsRemapPptrTransfer() && transfer.IsReadingPptr())...

Shaders

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Oct 24, 2017

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Version: 5.6.3f1

How to reproduce: 1. Open the attached "ComputeShaderExample" project and "test" scene 2. Click on "WaterPlanes" GameObject in Hier... Read more

2
votes
Fixed

Center pivot point position is not consistent

Editor - Other

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Oct 26, 2017

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Version: 2017.2.0f3

Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Make sure pivot mode is set to center 4. In hieararchy, multi-... Read more

9
votes
Active

Blendshapes do not update normal directions

Graphics - General

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Oct 16, 2017

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Version: 5.6.1f1

Imported normals/tangents in meshes with blendshapes do not update when the mesh is blended, resulting in bent normal directions. If... Read more

0
votes
Won't Fix

Material preview is missing when using Shader that uses TRANSFORM_TEX ma...

Shaders

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Oct 20, 2017

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Version: 2017.2.0f3

How to reproduce: 1. Open the user attached project and "main" scene 2. Enter playmode and observe that the particle effect using P... Read more

0
votes
Fixed

OverlapCapsuleNonAlloc is detecting Mesh Collider where the capsule is n...

Physics

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Oct 23, 2017

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Version: 2017.1.0f3

Reproduction steps: 1. Open the attached project "961760.zip"; 2. Open the CSGErrorExample scene; 3. Make sure that the Gizmos are d... Read more

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