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0
votes
Active

WheelCollider velocity slows down when using Physics.Simulate for other ...

Physics

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Nov 12, 2017

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Version: 2017.1.2p2

To reproduce: 1) Open attached project 2) Open "Debug Car" scene 3) Play it 4) Wait until car accelerates to 5+ m/s 5) Press space b... Read more

0
votes
Won't Fix

"GetManagerFromContext: pointer to object of manager "GraphicsSettings" ...

Assets Management

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Nov 19, 2017

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Version: 5.6.3p1

How to reproduce: 1. Open the attached project 2. Try to import "FreeVoxelGirlRedhair.unitypackage" Actual result: Unity crashes wi... Read more

0
votes
By Design

Editor Crash due to wrong type identification (.NET 4.6)

Mono

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Nov 16, 2017

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Version: 2017.2.0f3

To reproduce: 1) Open attached project and scene 2) Play it CRASH! Reproduced in 2017.1.0f3, 2017.2.0f3, 2018.1.0a5 Can't get sta... Read more

1
votes
Fixed

[Mobile] Metallic Standard Shader looks unlit on an Android with a Mali ...

Mobile

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Nov 21, 2017

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Version: 2017.2.0p2

Steps to reproduce 1. Open attached project 2. If you're building for Android, set the Graphics API to OpenGLES3, if you're buildi... Read more

4
votes
Fixed

Editor freeze on "Checking workspace has not changed" message

Collab

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Nov 22, 2017

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Version: 2017.2.0f3

1. What happened? Still getting more information, but for some users, after pulling the latest changes in their project via Collab ... Read more

0
votes
Active

Unexpected jump while debugging nested loops in Visual Studio

Mono

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Nov 11, 2017

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Version: 2017.1.1f1

How to reproduce: 1. Open 2. Load user-submitted project 3. Open 'ArrayTest.cs' script in Visual Studio 4. Set Visual Studio deger ... Read more

0
votes
Active

DLL file causes Editor to hang on entering Play mode

Scripting

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Nov 14, 2017

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Version: 2017.2.0f3

Steps to reproduce: 1. Open attached “testingDLL.zip” Unity project 2. Enter Play mode Expected results: Unity enters Play mode Act... Read more

0
votes
Active

[DX12] Crash with memory allocation issues when using a camera with the ...

DirectX

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Nov 16, 2017

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Version: 2017.2.0f3

To reproduce: 1) Open attached project Optional: Make sure Test2 is set to be built and that DX12 is the first API to be used 2) Bui... Read more

0
votes
Active

Memory leak caused when a static flag is set to 'lightmap static' on an ...

Asset Importers

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Nov 22, 2017

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Version: 2017.2.0f3

Steps to reproduce: 1. Open user attached project 2. Open the scene "leaks.unity" in Assets->Scenes 3. Open Task Manager in Windows,... Read more

0
votes
Fixed

PlayerSettings.iOS.appleDeveloperTeamID is ignored if automatic signing ...

iOS

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Nov 08, 2017

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Version: 2017.1.1p3

If PlayerSettings.iOS.appleEnableAutomaticSigning is set to false, then the value of PlayerSettings.iOS.appleDeveloperTeamID is not ... Read more

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