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0
votes
By Design

Using Scale Tool with Control button multiple times adds increasing valu...

Editor - Other

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Oct 24, 2017

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Version: 2017.2.0f3

To reproduce: 1. Download attached project "3D Top Down Shooter.zip" and open in Unity 2. Open "Main" scene 3. Select one of the ga... Read more

9
votes
Fix in review

"using static" directive causes Unity to not find the class in the script

Mono

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Oct 24, 2017

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Version: 2017.2.0f3

The issue happens wit .NET 4.6 only To reproduce: 1. Open the project, attached by the tester (usingStaticBug.zip) 2. Add Fred.cs ... Read more

1
votes
Active

'Optimize Mesh Data' does not consider materials assigned by scenes when...

Graphics - General

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Oct 25, 2017

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Version: 2017.1.1p2

Repro: Phase 1 (demonstration of expected behavior) 1. Open the attached repro project. 2. Switch to PC/Mac/Linux standalone 3. Open... Read more

0
votes
Not Reproducible

Multiple child objects in negatively scaled parent object transformed by...

Editor - Other

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Oct 25, 2017

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Version: 2017.2.0f3

To reproduce: 1. Open attached Unity project "MoveTest.zip" 2. Open "test" scene 3. Select more than one child GameObject in parent ... Read more

0
votes
Fixed

[VideoPlayer] trying to play 60 FPS video on older OS Android devices cr...

Video

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Oct 25, 2017

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Version: 2017.3.0b6

How to reproduce: 1. Open the attached project 2. Open testVideo scene 3. Select Video Player and change it video clip to RickMorty_... Read more

0
votes
Active

SLN files generated by MacOS and Linux editors have two projects with th...

CodeEditors

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Oct 24, 2017

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Version: 2017.2.0f3

Steps to reproduce: 1. Create a new project on a Windows machine 2. In Project window, right click on Assets folder -> Create -> C# ... Read more

0
votes
Fixed

[Regression] Standalone's loading animation is glittering

Windows Standalone

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Oct 25, 2017

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Version: 2017.3.0b6

Regression - do not reproduces in 2017.3.0b3, (don't have 2017.3.0b4 to check), and reproduces in 2017.3.0b5/b6 and 2018.1.0a1 Can't... Read more

0
votes
By Design

Bloom effect is not applied when build platform is set to Android or iOS

Post Processing

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Oct 23, 2017

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Version: 2017.2.0f3

To reproduce: 1. Download and open attached "SpriteGlow.zip" project. 2. Switch Build platform to Android or iOS. 3. Notice that th... Read more

0
votes
Active

BroadcastData received (on OnReceivedBroadcast) method data string alway...

Networking

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Oct 23, 2017

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Version: 2017.1.2p1

Steps to reproduce: 1. Open user attached project 2. Build a local player and run it 3. Click "Initialize Broadcast", then "Start Br... Read more

0
votes
Fixed

[MacOS] InvalidOperationException is thrown when un-checking Static box ...

Inspector Functionality

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Oct 25, 2017

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Version: 2017.3.0b6

Steps to reproduce: 1. Open the user's attached project 2. Open scene "Demo 3" under Assets\LowPoly Environment Pack\Demo 3. Select ... Read more

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