Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.2.X, 6000.3.X, 6000.4.X
Votes
2
Found in
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
Issue ID
UUM-125088
Regression
No
Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/OcclusionCulling_Baked.unity“ Scene
3. Select the “Test“ GameObject in the Hierarchy
4. Enable it
Reproducible with: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproducible on: macOS 15.6.1 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested
Notes:
- The issue only reproduces if there is a “Directional Light” in the Scene with “Shadow Type” set to “Soft Shadows” or “Hard Shadows”
- The “Plane“ GameObject’s (child of the “Test“ GameObject) “Skinned Mesh Renderer” has “Update When Offscreen” enabled
- If “Occlusion Culling” is not baked, activating the “Test” GameObject does not crash Unity, but the entire Scene becomes shadowed (example in the “Assets/OcclusionCulling_NotBaked.unity“ Scene)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons
Add comment