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Fixed

Under Consideration for 6000.4.X, 6000.5.X

Fixed in 6000.5.0a5

Votes

2

Found in

6000.5.0a5

Issue ID

UUM-125088

Regression

No

Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked

Mesh

-

How to reproduce:
1. Open the attached “CrashRepro“ project
2. Open the “Assets/OcclusionCulling_Baked.unity“ Scene
3. Select the “Test“ GameObject in the Hierarchy
4. Enable it

Reproducible with: 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3

Reproducible on: macOS 15.6.1 Sequoia (Intel), Windows 11 (by user)
Not reproducible on: No other environment tested

Notes:
- The issue only reproduces if there is a “Directional Light” in the Scene with “Shadow Type” set to “Soft Shadows” or “Hard Shadows”
- The “Plane“ GameObject’s (child of the “Test“ GameObject) “Skinned Mesh Renderer” has “Update When Offscreen” enabled
- If “Occlusion Culling” is not baked, activating the “Test” GameObject does not crash Unity, but the entire Scene becomes shadowed (example in the “Assets/OcclusionCulling_NotBaked.unity“ Scene)

  1. Resolution Note:

    Fixed in 6000.5.0a5

  2. Resolution Note (fix version 6000.5.0a5):

    Fixed in 6000.5.0a5

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