Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.1.0f1
Issue ID
947410
Regression
No
[iOS] System.IO.MemoryMappedFiles.CreateFromFile() method crashes on iOS devices
Reproduction Steps:
1. Open User's project
2. Build for iOS
3. Open Xcode project
4.Try building for iOS device
5. Xcode build crashes
Expected Behaviour: Build succeeds and is deployed to iOS device with no errors or crashes.
Actual Result: Build crashes.
Reproduced on version: Unity 2017.1.0f1, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Reproduced on device: iPad Mini 4 iOS 10.3.2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment