Search Issue Tracker

Fixed in 2018.1.X

Fixed in 2017.2.X, 2017.3.X

Won't Fix in 2017.1.X



Found in


Issue ID




Checkbox property values become disabled after adding their property to Animation



How to reproduce:
1. Open users attached project and "Scene"
2. Select the "Cube" GameObject and open Animation window
3. Select the frame (0:05 for example), observe that Preview is automatically enabled
4. Right click "Is Trigger" under the Box Collider component (in a "Cube" GameObject) and select Add Key to key it in the animation (the "is Trigger" checkbox should be previously enabled)
5. Disable the Preview mode and exit the Animation window

Expected result: "Is Trigger" boolean property should stay enabled, as it was before keying it into Animation
Actual result: "Is Trigger" boolean property is now disabled

Reproducible with - 2017.1.0a3, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7

Note: The bug only reproduces when adding animatable properties of GameObject by described steps above. It does not reproduce when adding a Property from Animation window itself

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.