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Particle system collision gizmos are also shown for particles without co...
To reproduce:1. Create new project2. Create two particle systems, reposition one of them so they wouldn't stack on each other3. In o... Read more
Deleting a tilemap in a grid prefab and saving back that prefab creates ...
Deleting a tilemap in a grid prefab and saving back that prefab creates a duplicate in scene Repro:1- Open scene 'Tilemap'.2- In sce... Read more
Checkbox property values become disabled after adding their property to ...
How to reproduce:1. Open users attached project and "Scene"2. Select the "Cube" GameObject and open Animation window3. Select the fr... Read more
Particle alignment is incorrect when rendering using PreRender callback
Steps to reproduce:1. Open user's attached project2. Select Main Camera3. In the Inspector enable script "Shader Replacement"4. Pres... Read more
Scene view is darker after changing Color Space to "Linear" and set Allo...
How to reproduce:1. Create new empty project2. Set Color Space to "Linear" in Edit -> Project Settings -> Player -> Other S... Read more
Colors in the Scene view are much darker when using linear color space a...
How to reproduce:1. Open QA-supplied project2. Load scene "Example"3. Select "Main Camera" in the Hierarchy window4. Switch "Allow H... Read more
[IL2CPP] Assembly.GetModule(string) returns null
Reproduction steps:1. Open the attached project.2. Play the 'Test' scene.3. Check the Console.- modules=[Test.dll] (Assembly.GetModu... Read more
Graphics.CopyTexture can not copy texture in Built project if "Read/Writ...
To reproduce: 1. Download project "NewWorld3.rar" that user sent and open in Unity2. Open "Scene1" scene3. Enter Play modeNote: Obse... Read more
Event added to animation window, which is linked to sequence editor, doe...
How to reproduce:1. Open the attached project2. Open and play test sceneResult: Skeleton animations are playing, but event is not ac... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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