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[CPU PLM] Radeon Pro denoiser does not work and produces asserts
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
[CPU PLM] Radeon Pro denoiser does not work
Steps to reproduce: 1. Open any existing project2. Make sure that lightmapper is set to Progressive CPU3. Enable advanced filtering4... Read more
[PLM] Radeon Pro denoiser produces artifacts when using HDR lightmaps
Steps to reproduce: 1. Open any existing project2. Enable advanced filtering3. Select Radeon Pro as denoiser4. Bake the lighting5. O... Read more
[DOTS][NetCode] New client doesn't receive information about the old cli...
How to reproduce:1. Open the attached project's "case_1265171-Project.zip" Scene labeled "NetCube"2. Create a server build (Check th... Read more
Managed code stripping strips Animation Rigging Scripts when building wi...
How to reproduce:1. Open the attached "AnimationBug2.zip" project2. Open the "SampleScene" Scene from the Assets > Scenes folder3... Read more
[GPU PLM] Optix denoiser produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more
[GPU PLM] OIDN produces noisy results
Steps to reproduce: 1. Download and open PixarKitchen project (pull denoiser-trouble branch)2. Make sure that lightmapper is set to ... Read more
[UI] Packages disapear from Packman UI after downgrade
Unity Transport disappears from PackMan UI after downgrading it after changes in dependent Unity Netcode package. To repro:1. Downlo... Read more
Loading Sub Scene causes an "System.ArgumentException: The entity does n...
How to reproduce:1. Open user attached project "HLOD Test.zip"2. Open "SampleScene" scene3. Hold and move the mouse cursor in the Ga... Read more
Invalid pass number (1) for Graphics.Blit error is continuously thrown u...
How to reproduce:1. Open user-submitted project (PP_Multiple_Cameras.zip)2. In the Addressables window ensure Play Mode Script is se... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code