Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.3.0a7
Issue ID
947417
Regression
No
Particle system collision gizmos are also shown for particles without collision module when multiple particle systems selected
To reproduce:
1. Create new project
2. Create two particle systems, reposition one of them so they wouldn't stack on each other
3. In one of the systems, enable and expand collision module in Inspector window
4. In hierarchy window, select both of the systems
Expected: collision gizmos only shown for particle system with collision enabled and expanded
Actual: collision gizmos shown even for particle systems that do not have collision module enabled (check .gif attached)
Reproduced in: 5.6.0f1, 5.6.3p2, 2017.1.1f1, 2017.2.0b10, 2017.3.0a7
Not reproduced in: 5.5.4p4,5.4.6f3, 5.6.0b11
Regression starts in: 5.6.0f1
Note: issue is partially present in all tested versions. If in step 4 first selected particle system is the one without collision module
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
- MultiColumnListView causes a memory leak when repeatedly shown and hidden
- Position Node with Object Space has a wrong value when there are multiple active GameObjects with the same shader
- [URP][RG] Fullscreen blit is not working when Render Graph is enabled
Add comment