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1
votes
Fixed

[UWP] Build fails with System.IO.FileNotFoundException thrown after swit...

Windows Store Apps

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Aug 09, 2017

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Version: 2017.1.0f3

Steps to reproduce: 1. Create a new Unity project 2. Create a new Scene 3. Build for UWP (make sure scripting backend is selected to... Read more

0
votes
Fixed

TextMesh Pro writes to POSITION instead of SV_POSITION

UI

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Aug 09, 2017

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Version: 2017.1.0p2

Within the TextMesh Pro assets, the Bitmap shaders (TMP_Bitmap and TMP_Bitmap-Mobile) both write to POSITION rather than SV_POSITION... Read more

0
votes
Fixed

Managed Union does not work with Experimental .NET 4.6

Mono

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Aug 09, 2017

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Version: 2017.1.0f3

Managed Union script (user's script) throws an exception when using .NET 4.6. With .NET 3.5 everything works as expected. Steps to ... Read more

1
votes
Active

ScreenPointToRay has a huge offset when using VR headset

VR

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Aug 10, 2017

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Version: 2017.1.0f3

Steps to reproduce: 1. Open attached project "940733.zip" 2. Open "Sample" scene 3. Select 'Main Camera' in the Hierarchy 4. Under '... Read more

2
votes
Fixed

Animation with negative speed multiplier parameter ignores Animator stat...

Animation

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Aug 11, 2017

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Version: 2017.1.0f3

Steps to reproduce: 1.Open attached ’SpeedMultiplierTransition' Unity project 2.Open scene ’Scene’ 3.Enter Play mode 4.Hold left mou... Read more

2
votes
Fixed

[Android] Signing fails in case of complex password for keystore/alias

Android

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Aug 11, 2017

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Version: 2017.2.0b6

STR: 1. Open attached repro project or create empty one 2. Use attached keystore with passwords for: - keystore: @*&^FG@#F&FS@uygaei... Read more

0
votes
By Design

[GI] Setting Scale in lightmap to 0 culls an object from lighting calcul...

Global Illumination

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Aug 11, 2017

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Version: 2017.2.0b6

Setting Scale in lightmap to 0 on an object removes it from the lighting calculation in 2017, and does not produce a realtime lightm... Read more

0
votes
Fixed

Particle UI stuttering when navigating up and down since enabling partic...

Shuriken

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Jul 11, 2017

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Version: 2017.1.0f3

Repro steps (original attached project): 1. Drag "MissilesCollision" prefab into the scene. 2. Make sure the Particle Editor is open... Read more

0
votes
Fixed

[Video Player] VideoPlayer.loopPointReached is being called 2 times when...

Video

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Jul 18, 2017

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Version: 5.6.2p1

How to reproduce: 1. Open the attached "loopPointIssue" project and "Repro" scene 2. Inspect "player" GameObject, it has a Video Pla... Read more

0
votes
Active

Build crashes on _VEC_memcpy when continuously Starting and Stopping Web...

Video

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Jul 25, 2017

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Version: 2017.1.0f3

How to reproduce: 1. Open QA-supplied project 2. Load scene "Main" 3. Build for PC 4. Run the build and wait until it crashes (exper... Read more

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