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Virtual Camera Postprocessing stack in the Game view does not match the ...
How to reproduce:1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link2. Open the project ... Read more
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more
[Shadergraph] Choosing two enum keyword display names that don't overlap...
Repro steps:1. Create an enum keyword in shader graph2. Name the first entry "A"3. Name the second entry "a"Expected result: the inp... Read more
DotsRuntimeBuildProfile Component cannot be added to Build Configuration...
Reproduction steps:1. Open attached project "Dots Bug"2. Create a Build Configuration3. Try to add DotsRunTimeBuildProfile component... Read more
[iOS] Crash when using the "Sign In With Apple" capability
Reproduction steps:1. Download and open the attached "Apple Sign In Test.zip" project2. Build and deploy the app to a device(The fol... Read more
Incorrect values are returned when calling TextMeshProGUI.GetPreferredVa...
How to reproduce:1. Open the user's attached "TMP Bug.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Observe the Co... Read more
[Linux] EndLayoutGroup error is thrown on clicking "Material" Shader Dro...
On clicking "Material" Shader Dropdown in the Inspector window then it causes editor to throw EndLayoutGroup error, refer to the att... Read more
Opening project crashes when using China branch of editor
Reproduction steps:1. Launch the user attached "New Unity Project(2)" Expected result: The Project opens properlyActual result: The ... Read more
Animator state is lost when AnimatorOverrideController is set
Steps to reproduce:1. Open user's attached project2. Open SampleScene and enter Play Mode3. Select Cube object in Hierarchy4. In Ins... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used