Search Issue Tracker
Duplicate
Votes
0
Found in
2017.1.0f1
Issue ID
925334
Regression
Yes
[REGRESSION] Audio clip plays at the maximum volume for a few frames when gameObject has a rigidbody
Steps to reproduce:
1. Open attached project "925334.zip";
2. Open "Audio Bug" scene
3. Enter play mode
4. Listen to the sound as the audio source gets further away from audio listener
Actual result: first few frames of audio clip are played at the maximum volume regardless of its distance to the audio listener if game object has a rigidbody component
Alternatively, select "AudioSource" in the Hierarchy, uncheck "use rigidbody" boolean in "Audio Player" script component and enter play mode
*works as expected without rigidbody component*
Reproducible with: 2017.1.0f1, 2017.2.0b1
Not reproducible with: 5.6.2p1, 2017.1.0b6
Regression introduced in 2017.1.0b7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
This is a duplicate of issue #915586