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Duplicate
Votes
0
Found in
2017.1.0f1
Issue ID
925334
Regression
Yes
[REGRESSION] Audio clip plays at the maximum volume for a few frames when gameObject has a rigidbody
Steps to reproduce:
1. Open attached project "925334.zip";
2. Open "Audio Bug" scene
3. Enter play mode
4. Listen to the sound as the audio source gets further away from audio listener
Actual result: first few frames of audio clip are played at the maximum volume regardless of its distance to the audio listener if game object has a rigidbody component
Alternatively, select "AudioSource" in the Hierarchy, uncheck "use rigidbody" boolean in "Audio Player" script component and enter play mode
*works as expected without rigidbody component*
Reproducible with: 2017.1.0f1, 2017.2.0b1
Not reproducible with: 5.6.2p1, 2017.1.0b6
Regression introduced in 2017.1.0b7
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This is a duplicate of issue #915586