Search Issue Tracker
Duplicate
Votes
0
Found in
5.6.2p1
Issue ID
925268
Regression
No
Transform Scale loses precision when duplicating child GameObject
To reproduce:
1. Open 'LostPrecision' project
2. Open 'Test' scene
3. Duplicate 'InnerWall0' GameObject
4. Duplicate 'InnerWall1' GameObject
5. Compare Transform scale between original and copied GameObjects
Expected vs Actual: two last digits after decimal point should not be lost when child GameObject 'InnerWall0' is copied
Reproduced on: 5.4.5p2, 5.5.3p4, 5.6.2p1 2017.1.0f1, 2017.2.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node
This is a duplicate of issue #912111