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Debugger breakpoint does not get hit when the breakpoint and the code ar...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the "Assets/SampleScene.unity" scene 3. Open the “Asset... Read more
Unused fields in constant buffers are removed when shaders are compiled
How to reproduce: 1. Open the attached “shader_issue” project 2. In the Project window, select the “sh” shader 3. In the Inspecto... Read more
Physics2D.IgnoreCollision does not ignore collision when using Rigidbody...
Reproduction steps: 1. Open the attached "SlideVSIgnoreCollision.zip" project 2. Open the "SampleScene" 3. Enter the Play mode 4... Read more
Crash on TestPlayerAlgorithm:openAlgorithm when entering Play Mode
Reproduction steps: 1. Open the attached “crash_IN-63422.zip“ project 2. Open the “/Assets/Scenes/test“ Scene 3. Enter the Play M... Read more
UI Toolkit scaling is off in the first display when focusing on a second...
Reproduction steps: 1. Open the attached “UI two display test.zip“ project 2. Open a second Game View window (Window > General >... Read more
Importer Consistency outputs warnings after missing script fields appear...
Steps to reproduce: 1. Open the attached project "Project.zip" (needs iOS and Android modules support installed) 2. Open the “Boo... Read more
[TextMeshPro]Zero Width Space generated by TextMeshPro InputField set to...
Reproduction steps: 1. Open the attached "ReproProj.zip" 2. Open "Assets/Scenes/SampleScene" 3. Observe the Game View Expected... Read more
ObjectDisposedException is thrown when elements are removed from a seria...
How to reproduce: 1. Open the attached “serializedlist_issue“ project 2. Open the SampleScene 3. Select the “Example” GameObject ... Read more
UI Builder data binding window shows incorrect data source paths when ty...
How to reproduce: 1. Open the attached “uibuilder_databinding_issue” project 2. Open the UI Builder window (Window > UI Toolkit > ... Read more
Prefab Particle Systems are selectable as sub-emitters to other Prefab P...
How to reproduce: 1. Open the attached "particle_system_issue" Project 2. In the Project Window, select the "particlesys_2" Prefab 3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection