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Fixed in Unity 2017.1.0f3



Found in

Issue ID




AssetBundles work incorrectly with GI Data

Global Illumination



Priority: 3Not yet prioritized for a release


Severity: 2Core functionality majorly impacted

Lighting Data Asset is not assigned properly when using Asset Bundles with GI features

Steps to Reproduce:
1. Open the attached project (the Loader scene should be opened already - project available below as GIAssetBundleFailure).
2. Re-build Asset Bundles (Build >> Asset Bundles).
3. Play the scene, the test scene should now be the active scene.
4. Open Lighting Settings (Window >> Lighting >> Settings >> Global Maps tab)
5. Observe the Lighting Data Asset is not assigned where it should be (in this project LightingData), instead it says None (Lighting Data Asset).

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