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Fixed in 2017.1.0f3

Fixed in 2017.2



Found in

Issue ID




AssetBundles work incorrectly with GI Data

Global Illumination


Lighting Data Asset is not assigned properly when using Asset Bundles with GI features

Steps to Reproduce:
1. Open the attached project (the Loader scene should be opened already - project available below as GIAssetBundleFailure).
2. Re-build Asset Bundles (Build >> Asset Bundles).
3. Play the scene, the test scene should now be the active scene.
4. Open Lighting Settings (Window >> Lighting >> Settings >> Global Maps tab)
5. Observe the Lighting Data Asset is not assigned where it should be (in this project LightingData), instead it says None (Lighting Data Asset).

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