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Won't Fix

Fixed in 2017.2.X



Found in



Issue ID




[Build] AssetBundles work incorrectly with GI Data

Asset Bundles


Lighting Data Asset is not assigned properly when using Asset Bundles with GI features

Steps to Reproduce:
1. Open the attached project (the Loader scene should be opened already - project available below as GIAssetBundleFailure).
2. Re-build Asset Bundles (Build >> Asset Bundles).
3. Play the scene, the test scene should now be the active scene.
4. Open Lighting Settings (Window >> Lighting >> Settings >> Global Maps tab)
5. Observe the Lighting Data Asset is not assigned where it should be (in this project LightingData), instead it says None (Lighting Data Asset).

Reproduced in: 2017.1.0f1, 5.5.0f3

  1. Resolution Note:

    Lighting inspector in Unity Editor uses data that exists only in the Editor. When loading player built data (AssetBundles) the lighting inspector will have nothing to display.

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