Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.1p1
Issue ID
924942
Regression
No
Standard shader sample from LightProbeProxyVolume creates seams between neighboring meshes
Steps to reproduce:
1. Open "LightprobeVolumeSampling.zip" attached project
2. Observe one line of blocks use "Blend Probes" and the other use "Proxy Volume" Light probes
3. Make sure camera is set to Deferred
4. The Proxy Volume probe blocks have strange lighting on the edges making visible seams
Expected: Lighting from the edge of one object to the other should follow a uniform transition
Actual: Strange lighting intensity near the edges
Reproduced on 5.5.4p1, 5.6.2f1, 2017.1.0b1, 2017.1.0b7, 2017.1.0b10
Notes: LPPV showed up as being unsupported on 5.6.2p1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment