Search Issue Tracker
Fixed in 2017.2.0f3
Votes
0
Found in
5.6.1p1
Issue ID
924942
Regression
No
Standard shader sample from LightProbeProxyVolume creates seams between neighboring meshes
Steps to reproduce:
1. Open "LightprobeVolumeSampling.zip" attached project
2. Observe one line of blocks use "Blend Probes" and the other use "Proxy Volume" Light probes
3. Make sure camera is set to Deferred
4. The Proxy Volume probe blocks have strange lighting on the edges making visible seams
Expected: Lighting from the edge of one object to the other should follow a uniform transition
Actual: Strange lighting intensity near the edges
Reproduced on 5.5.4p1, 5.6.2f1, 2017.1.0b1, 2017.1.0b7, 2017.1.0b10
Notes: LPPV showed up as being unsupported on 5.6.2p1, 2017.1.0f1, 2017.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Text color is incorrect when text is rendered on SubMeshUI
- "Invalid SortingGroup index set in Renderer" errors when making many modifications in same frame
- Crash on GizmoBufferSizeHistory::GetBuffer() when opening a specific scene
- RenderTexture is not initialized when it is set as Material's Texture
- Branch node outputs a random value instead of a constant on the false conditon
Add comment