Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.6.1f1
Issue ID
925184
Regression
Yes
Lightmap static objects can no longer be lit by light probes
Lightmap static objects are no longer lit by light probes. This is the case since Unity 5.4. In Unity 5.3, lightmap static objects could be lit by light probes.
Steps for reproduction:
1) Create a new scene and a lightmap static cube object
2) Create a light probe group
3) Open the Mesh Renderer component in inspector
4) Observe that `Light Probes` option in Mesh Renderer component is locked and can not be changed
Workaround solution for users who want to address this issue:
- It is possible to override `Light Probes` option in Mesh Renderer component through `Renderer.lightProbeUsage`.
Find the details about this API call here: https://docs.unity3d.com/ScriptReference/Renderer-lightProbeUsage.html
- Alternatively, you can just untick static, select the appropriate light probes usage and tick static again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment