Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
922738
Regression
Yes
Lower fps with vSync off, when Static Batching is enabled
To reproduce:
1. Open attached project "UnityRenderOrderTest_5_4_5p3.zip" with Unity 5.5 or newer version.
2. Go to "Edit->ProjectSettings->Player Settings" and turn off Static Batching.
3. Play that scene and check FPS.
4. Stop scene, turn on Static Batching, Play scene again.
Actual result: FPS is much lower when Static Batching is enabled (10-20 fps difference)
Expected result: FPS should be similar.
Reproducible: 5.5.0b5, 5.5.4p1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1
Not reproducible: 5.4.5p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
This is a duplicate of issue #922811