Search Issue Tracker
Duplicate
Votes
0
Found in
5.5.0f3
Issue ID
922738
Regression
Yes
Lower fps with vSync off, when Static Batching is enabled
To reproduce:
1. Open attached project "UnityRenderOrderTest_5_4_5p3.zip" with Unity 5.5 or newer version.
2. Go to "Edit->ProjectSettings->Player Settings" and turn off Static Batching.
3. Play that scene and check FPS.
4. Stop scene, turn on Static Batching, Play scene again.
Actual result: FPS is much lower when Static Batching is enabled (10-20 fps difference)
Expected result: FPS should be similar.
Reproducible: 5.5.0b5, 5.5.4p1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1
Not reproducible: 5.4.5p3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
This is a duplicate of issue #922811