Search Issue Tracker
Fixed
Fixed in 2022.3.28f1, 6000.0.0f1
Votes
0
Found in
2022.3.15f1
2023.2.1f1
2023.3.0a16
6000.0.0b11
Issue ID
UUM-58305
Regression
Yes
Crash on block_remove when a scene is opened in a specific project
Reproduction steps:
1. Open the attached project "CrashRepro"
2. Open the “Assets/Resources/Scenes/Demo.unity“ scene
Expected result: The scene is opened
Actual result: Editor crashes
Reproducible with: 2022.1.0b9, 2022.3.15f1, 2023.2.1f1, 2023.3.0a16
Not reproducible with: 2021.3.32f1, 2022.1.0a12
Couldn’t test with: 2022.1.0a13-2022.1.0b8 (crashes on PatchPrefabBackwardsCompatibility when opening)
Reproducible on: Windows 10
Not reproducible on: No other environment tested
First few lines of stack trace:
{noformat}0x00007FF7CC22EAD2 (Unity) block_remove
0x00007FF7CC22EF34 (Unity) tlsf_free
0x00007FF7C9FF349B (Unity) DynamicHeapAllocator::Deallocate
0x00007FF7CA00490F (Unity) DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate
0x00007FF7C9FF3D12 (Unity) MemoryManager::Deallocate{noformat}
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] WebCamDevice.availableResolutions returns a single resolution with width and height both 0 on some iOS devices
- Editor freezes when selecting a GameObject in Play Mode with a script containing a public byte array
- Saving moves Toggle Button Group buttons to the wrong place in hierarchy
- [iOS] Visual artifacts are visible when the camera's feed is rendered to a texture
- Error "cannot map expression to ps_4_0 instruction set" in Shader Graph preview when using the GATHER_RED_TEXTURE2D macro in custom hlsl function
Add comment