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Won't Fix

Votes

6

Found in

2022.3.15f1

2023.2.3f1

2023.3.0a17

Issue ID

UUM-58303

Regression

No

The construction of a specific class breaks the binding Bool references and does not allow them to be toggled on back by hand when working in the Custom Editor window

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How to reproduce:
1. Open the “Procedural Map Test“ project
2. Open the “SampleScene“
3. Open the “Assets > WFC Tests > MyGrid.asset“ in the Inspector
4. Switch the Inspector to the Normal mode
5. Press on the “Open Grid Editor“ button
6. Drop down the “Type of Grid“ menu and choose “Square3D“
7. Press on the “Open Grid Editor“ button
8. Toggle on the check-box that is located in the top-right corner of the “Tile” square

Expected result: The “Tile” square check-box gets toggled on
Actual result: The “Tile” square check-box does not get toggled on

Reproducible with: 2022.3.15f1, 2023.2.3f1, 2023.3.0a17
Could not test with: 2021.3.33f1 (Could not fix the Console errors)

Reproducible on: macOS 13.5.2 (Intel)
Not reproducible on: No other environment tested

Notes:
- The issue stems from the 347 and 348 lines in the “GridConfiguration.cs“ script
- Also when restarting the project, and observing the “MyGrid“ asset in the Inspector with Debug mode toggled on the “Connecting Tiles Types Config“ arrays “Tile Type“ element references get “broken“ (set to None) until the “Open Grid Editor“ button is pressed

  1. Resolution Note:

    Thank you for reporting a bug to Unity.

    We have reviewed the issue carefully, and in this case, the team is unable to prioritize fixing this bug. There are a number of reasons we make this decision, including the impact and severity of the issue across our user and customer base, and the possibility that future plans may solve the problem in a different way, or that a workaround for the bug may be available.

    Today we will be closing this case. Thank you again for taking the time to report this issue, and please let us know if there is anything else that changes the impact or severity of this issue.

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