Search Issue Tracker
Fixed
Fixed in 1.3.10 - Entities, 7000.0.0a1
Votes
0
Found in [Package]
1.2.X
7000.0.0a1
Issue ID
ECSB-983
Regression
No
[Entities Graphics] Size of the Content Update generated folder increases when changes are made to the Scene
Reproduction steps:
1. Open the attached “EntitiesGraphicsBug.zip“ project
2. Press the Content Update selection from the menu Assets > Publish > Content Update and select “Build” folder
3. Right-click on the “Build-RemoteContent” folder at the root of the project and check its file size
4. Delete the“Build-RemoteContent” folder
5. Go back to the Editor, open the “Environment” Scene, add a Cube GameObject and save the changes
6. Repeat steps 2-4
7. Go back to the Editor and delete the Cube GameObject
8. Repeat steps 2-4 and compare the file sizes that were observed
Expected result: File size doesn’t change at all or it decreases after deleting the Cube GameObject
Actual result: File size increases when changes are made to the Scene
Reproducible with: 1.1.0-exp.1 (2022.3.15f1), 1.2.0-pre.4 (2022.3.15f1)
Reproduced on: Windows 11 Pro
Not reproduced on: No other environment tested
Notes:
- File size doesn’t change if no changes are made to the Scene
- In 1.1.0-exp.1 file size only increases when GameObject is added to the Scene
- File size consistently increases with every attempt at reproduction so approximation is impossible
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment