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Material information is not updated correctly when rebuilding asset bundle
Reproduction steps:1. Open project attached(Bundle.zip)2. Build asset bundle (Menu/Demo/Build).3. Press play. <-- Instantiated ob... Read more
Serialization fails on an serializable class defined internally to a wra...
How to reproduce:1. Open user attached project2. Enter playmode - Notice 'All good' in console 3. While in playmode, edit the Serial... Read more
Instanced prefab rotation transform does not revert to prefab values
To reproduce:1. Open project attached by the user2. Open scene "main"3. In the hierarchy window select Parent1 GameObject, expand it... Read more
NetworkManager allows adding a game object with NetworkIdentity instead ...
NetworkManager allows adding a game object with NetworkIdentity instead of prefab 1. What happenedUser is able to add game object wi... Read more
Meshes lose vertex color in builds with Static Batching enabled when cer...
To reproduce: 1. Download and open project from comment (repro914736_smallrepro.zip)2. Open "intro_ext" scene.3. Notice white X form... Read more
Error 'No texture data available to upload' when using external textures...
Reproduction steps:1. Open project attached (ExternalTextureBug.zip).2. Open script "UseRenderingPlugin.cs".3. Uncomment line 52.4. ... Read more
Applying a change to the Muscle Settings in the Configuration modifies o...
When I modify the "Arm Down-Up" muscle range, the "Arm Front-Back" get locked with a range of 0. (see attached gif)This also happens... Read more
Editor becomes unresponsive when switching from OpenGL to Metal with a t...
Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene 1. Open attached project blank.zip ... Read more
Same shader looks differently in Game and Scene views if Batching is not...
How to reproduce:1. Open the attached "RayTrails" project and "Demo" scene2. Inspect the Cylinder, Cylinder (1), and Cylinder (3) Ga... Read more
[Metal] Camera is rendered black (on most A8/A8X devices)
Reproduction steps:1. Open the attached "Archive" project.2. Go to Player Settings and switch Platform to iOS.3. Set Graphics API to... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size