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Crash when removing grid component from tilemap
Reproduction steps:1. Create new project2. Create a Tilemap3. Add grid component to the tilemap4. Delete grid component from the til... Read more
Assertion failed on expression: '0' is shown when client is disconnected...
To reproduce: 1. Open the server project (bugReproServer.zip) and ServerTest scene2. Open the client project (bugReproClient.zip) an... Read more
[WebGL] No error message is displayed if browser can't run webgl2.0-only...
-e: see title -repro:--Create new project--switche to webgl--remove webg1.0 from Graphics API settings--Build&Run in Microsoft E... Read more
[IL2CPP] inconsistent memory heap size ( ~30MB more with IL2CPP )
Reproduction steps:1. Open the attached "Stripped" project.2. Go to "Tools > Build Tests" in the menu bar.3. Open and run the "mo... Read more
Tabs locked and greyed out after layout change
Reproduction steps:1. Create a new project2. Create a Tilemap game object3. Add Grid component to Layer game object (which is a chil... Read more
[Oculus, Audio] Crash in SoundManager::UnloadClip when unplugging the US...
Steps to reproduce:1) Download and open attached project "AudioCrashTest.zip"2) Make sure VR mode is enabled in player settings3) Ma... Read more
[Android] Custom drawable-mdpi icon is overwritten by Unity default icon...
Steps to reproduce:1. Open attached project2. Build for Android3. Extract .apk file4. Go to res->drawable-mdpi-v4-'app_icon' is o... Read more
[Texture importer] ASTC texture import fails if the file format is PVR
A texture compressed with PVRTexTool using ASTC compression cannot be correctly imported if the file format is PVR.The console spams... Read more
Error "The referenced script on this Behaviour is missing" when loading ...
Reproduction Steps:1. Import attached project.2. In Menu, select "Build" -> "Windows Development Build".3. Create build.4. In cre... Read more
Texture2D.PackTextures() changes size of the sprites even if maximumAtla...
To reproduce:1. Open attached Unity project "PackTexturesBug.zip"2. Open "main" scene3. Go into Play Mode Expected result: The sprit... Read more
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