Search Issue Tracker
Fixed
Fixed in 1.2.X, 1.3.X - Entities, 7000.0.0a1
Votes
2
Found in [Package]
1.0.0 - Entities
1.1.0 - Entities
1.2.0 - Entities
1.2.1 - Entities
Issue ID
ECSB-409
Regression
No
“KeyNotFoundException” error is thrown when building the project with a Sub Scene that includes a Prefab which uses a Sprite Map
How to reproduce:
1. Open the “EntitiesBug“ project
2. Open the “SampleScene”
3. Build the project and observe the Console (File > Build Settings > Build)
Expected result: the Build is successful
Actual result: the Build fails and the “KeyNotFoundException” error is thrown
Reproduced with: 1.0.8 (2022.3.1f1), 1.0.10 (2022.3.1f1)
Reproduced on: Windows 10 (by reporter), Windows 11
Notes:
1. Full error logs are provided in internal comments
2. Sometimes the issue is not reproducible, therefore it might be necessary to build the project at least 2 times
3. Not reproducible when building the project without using Sub Scene with the “UI_Prefab” → building the project in a regular Scene with the “UI_Prefab” does not throw errors
4. Not reproducible when removing the “IngameDebugConsole” Prefab from “UI_Prefab” in the “UI Prefab Authoring” Script Component in the second “data” field
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Add comment