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0
votes
Won't Fix

ScriptableObject in Scene loses serialised reference when releasing Down...

Package: Build Pipeline - Addressables

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Oct 13, 2021

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Version/s: 1.19.9

Reproduction steps: 1. Open the "Main" project from the attached "case-1370530.zip" folder 2. Window > Asset Management > Addressabl... Read more

0
votes
Fixed

On Windows preprocessed Lit.shader file stops mid-line when file size is...

Shader System

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Nov 03, 2021

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Version/s: 2020.3, 2021.1, 2021.2, 2022.1, 2022.1.0a13

How to reproduce: 1. Create a new project 2. Install the "High Definition RP" package from the Package Manager (Window > Package Man... Read more

0
votes
Fixed

[HDRP] Normal maps are not assigned to the Material when reimporting the...

Package: Scriptable Render Pipeline HD

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Oct 05, 2021

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Version/s: 13.1.0

How to reproduce: 1. Open the attached "case_1370671" project 2. Set "SRP Settings" to HDRP Asset in the "Edit -> Project Settings -... Read more

0
votes
Fixed

Possible Regression: EditorApplication.ExecuteMenuItem won't execute a m...

Workspace

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Nov 03, 2021

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Version/s: 2022.1.0a13

Load the attached project. Under the Metacast menu there are two items of note. Toggle will toggle in and out of Metacast mode, and... Read more

0
votes
Fixed

Memory Profiler reports wrong Mesh size results when generating it with ...

Profiling

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Nov 02, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user's attached "MeshMemoryUsage" project 2. Open the "SampleScene" Scene 3. Enter the Play Mode 4. Se... Read more

0
votes
Fixed

Material's Main Maps Tiling/Offset controls are locked when VideoPlayer ...

Video

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Nov 03, 2021

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Version/s:

This is a problem that was pointed out by a user on the forums: https://forum.unity.com/threads/videoplayer-materialoverride-how-to-... Read more

0
votes
Fixed

Unity produces Visual Studio project that by default doesn't build when ...

Universal Windows Platform

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Nov 04, 2021

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Version/s:

It can be worked around by going into the project properties and changing "Platform Toolset" to "Visual Studio 2022 (v143)". Read more

0
votes
Fixed

Incremental build pipeline recognizes Visual Studio 2022 as "VS[Unknown]"

Windows

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Nov 04, 2021

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Version/s:

It can be seen in the build log: [539/547 4s] C_Win64_VS[UNKNOWN] Library/Bee/artifacts/WinPlayerBuildProgram/6h2wl/yrwq_System1... Read more

0
votes
Fixed

[IL2CPP] Development build throws ComputeBuffer.SetData error when using...

IL2CPP

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Sep 27, 2021

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Version/s: 2019.4, 2019.4.30f1, 2020.3, 2021.1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached project 2. Build the project using IL2CPP with Development Build activated 3. Launch build ... Read more

0
votes
Duplicate

Mesh memory footprint is larger than estimated when profiling with the P...

Profiling

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Nov 02, 2021

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Version/s: 2020.3, 2020.3.19f1, 2021.1, 2021.2, 2022.1

How to reproduce: 1. Open the user-submitted project 2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.... Read more

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