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Generic async method does not continue on WebGL
A generic async method does not return to its caller after it finishes execution on WebGL platform To reproduce: 1. Download attache... Read more
[MAC]Cannot click on UI buttons when 2 Game tabs are simultaneously visible
To reproduce:1. Open attached project "gamewindow.zip"2. Open "K.unity" scene3. Enter play mode4. Click on the button in game window... Read more
Particle bounds are not being calculated correctly when "Force over Life...
To reproduce:1. Create new project.2. Create Particle System.3. Enable "Force over Lifetime" module.4. Set "Force over Lifetime" to ... Read more
Modifying Collider Mask on runtime skips a frame without collision for t...
To reproduce: 1. Download attached project "Platform test.zip" and open in Unity2. Open "test" scene3. Enter to Play mode4. Press "E... Read more
Button hitbox transfers through game window when using two canvases on t...
To reproduce:1. Open attached project "New Unity Project.zip"2. Open "buttons.unity" scene3. Enter play mode4. Click on the button i... Read more
[Gear VR] Reflections are black on S6 but work correctly on Note5
The attached project tests reflections. In multi-pass stereo mode the reflections of moving geometry appear correctly when run on No... Read more
[Profiler] CameraEvent.BeforeForwardOpaque and CameraEvent.AfterForwardO...
Steps to reproduce:1) Open the attached project.2) Press play.3) After a couple seconds, stop play mode.4) Open profiler.Expand Came... Read more
Crash in TransformHierarchyChangeDispatch::DispatchSelfAndParents when u...
Reproduction steps:1. Open the attached project "Bug_CtrlZ.zip";2. If the custom editor panel is not there, go to Window -> Level... Read more
Crash when removing grid component from tilemap
Reproduction steps:1. Create new project2. Create a Tilemap3. Add grid component to the tilemap4. Delete grid component from the til... Read more
Assertion failed on expression: '0' is shown when client is disconnected...
To reproduce: 1. Open the server project (bugReproServer.zip) and ServerTest scene2. Open the client project (bugReproClient.zip) an... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size