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Fixed in Unity 5.6.0

Votes

1

Found in

5.6.0a2

Issue ID

857065

Regression

Yes

Crash when a particle system is sub emitter of more than one other particle system

Shuriken

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Priority: 4Not yet prioritized for a release

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Severity: 1Crash, freeze, data loss, work stops

I'm hitting a crash any time I assign one particle system to be a sub emitter of more than one other system. I'm also seeing these warnings pop out when I do this which could be related:

Assertion failed on expression: 'count >= toIndex'
(Filename: C:/buildslave/unity/build/Runtime/ParticleSystem/ParticleSystem.cpp Line: 2853)

Assertion failed on expression: 'particles.array_size() == count'
(Filename: C:/buildslave/unity/build/Runtime/ParticleSystem/ParticleSystem.cpp Line: 2854)

I tried to repro this in 5.5 and it does not occur there. Reproduced in editor play mode as well as windows standalone.

Create 3 particle systems
in the sub-emitter of two of them assign the 3rd one to both
run (only seems to happen just after running, if you enable this during run no crash occurs)

Comments (1)

  1. 5580b13420a0096a88b283de0d50d280?d=mm

    fdsagizi2

    Mar 05, 2017 08:02

    3 mouths! Unity, WTF? Why you dont fix PLAYER bugs!!! ???

    We cannot test game - on iOS, Android, Player!

    I think when will be release, 5.6 it will have tons of bugs in player mode!!!

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