Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.5.0f2
Issue ID
856042
Regression
Yes
When pivot.x is set to 0, Rect Transform is ignoring Vertical Fit set to Preferred Size
Reproduction steps:
1. Open the attached project;
2. Select object Canvas/Scroll View/Viewport/Content/GameObject/Text;
3. Change Pivot.X to 0;
Actual result: Rect Transform height doesn't adapt to the text height.
Expected result: Rect Transform height should adapt to the text height even the Pivot.X set to 0.
Reproduced with: 5.5.0f1, 5.5.0f2, 5.6.0a6
Not reproducible: 5.3.6p4, 5.4.1f1, 5.4.3f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment