Search Issue Tracker
By Design
Votes
0
Found in
5.6.0a5
Issue ID
854769
Regression
No
Playing and exiting play mode triggers a light re-bake
This is by design because when auto mode is used for building the lighting, editor fetches the data after quitting play mode. Therefore we see the progress bar in the editor.
To reproduce:
1. Open the attached project/create a new project
2. Press "play", press it again to stop
3. Notice that the lights rebake
Note: with a new project or the attached one the time is short enough that it might be hard to actually notice it, look for the blue progress bar in the corner of the screen
Reproduced on: 5.6.0a5, 5.6.0a3, 5.4.2p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Swizzle Node Input/Output and Mask Update Incorrectly After Undo
- [URP] Crash on GameObject::QueryComponentByType when baking a Reflection Probe in an unsaved/untitled Scene
- No Icons are used for the Entry and Exit States in the Inspector when selected in an Animator Controller
- Crash on PlayerMain(int, char const**) when exiting Standalone Player with a Particle System in the Scene
- No Icon is used for the Runtime Animator Controller Type in a Search Window when assigning an Animator Controller in the Animator Component
Add comment