Search Issue Tracker
By Design
Votes
0
Found in
5.6.0a5
Issue ID
854769
Regression
No
Playing and exiting play mode triggers a light re-bake
This is by design because when auto mode is used for building the lighting, editor fetches the data after quitting play mode. Therefore we see the progress bar in the editor.
To reproduce:
1. Open the attached project/create a new project
2. Press "play", press it again to stop
3. Notice that the lights rebake
Note: with a new project or the attached one the time is short enough that it might be hard to actually notice it, look for the blue progress bar in the corner of the screen
Reproduced on: 5.6.0a5, 5.6.0a3, 5.4.2p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Add comment