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Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.2.X, 2022.1.X
Votes
17
Found in
2020.3.24f1
2021.2
2022.1
Issue ID
1387294
Regression
Yes
"TlsException: Handshake failed" error when UWP Build configuration is set to Release/ARM64
How to reproduce:
1. Open the attached project "HttpClientRepro.zip"
2. Open File>Build Settings...
3. Switch Platform to Universal Windows Platform
4. Build And Run for HoloLens 2 with Release Build Configuration
Expected results: No errors in the Console window
Actual results: "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR, verify result: 4294950016" error in the Console window
Reproducible with: 2020.3.24f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b2
Not reproducible with: 2019.4.34f1, 2020.3.23f1
Note: not reproducible on x64 machines.
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CodewayGames
Aug 02, 2023 10:51
Same issue exists on 2021.3.13f1, to which version should we upgrade to have stable version.
We experience this issue on cdn (for addressables)
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Eveline_Yin
Dec 05, 2022 10:09
Having the same issue with 2021.3.14.
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Eveline_Yin
Dec 05, 2022 10:08
Having the same issue with 2021.3.14.
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mentalup
Apr 26, 2022 14:25
Having the same issue with 2021.3.0f1
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unity_468EA0230C8F329D08FB
Feb 17, 2022 20:52
I was having the same error using Unity 2020.3.24f1 for a UWP ARM64 Build for the HoloLens 2, against a CCD bucket.
My initial solution was to move to a AWS S3 (publicly open) and replace the request's uri HTTPS to HTTP.I updated to 2020.3.28f1 and my CCD requests now work on the device.
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ptc-pscheper
Jan 24, 2022 14:28
Experiencing the exact the same issue.
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Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a4
Resolution Note (fix version 2022.1):
Fixed in 2022.1.0b7
Resolution Note (fix version 2021.2):
Fixed in 2021.2.12f1
Resolution Note (fix version 2020.3):
Fixed in 2020.3.28f1