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[WSA] App crash unloading scene
WSA 8.1 and UWP applications crash when scene loaded asynchronously is unloaded. Reproducible on 5.3.6p2, 5.4.0p1. Repro steps: 1.... Read more
Null-coalescing operator returns only left-hand operand when used on pub...
Reproduction steps: 1) Open "Null-coalescing operator.zip" project 2) Open "repro" scene 3) Make sure that "Main Camera" game object... Read more
[Postprocessing] OnPostprocessAllAssets isn't called on all assets
Steps to reproduce: 1. Open attached project "821803.zip" 2. When importing is done - open "imports.csv" file found in project root... Read more
[LuaInterface]The Editor crashes when using LuaInterface library
Steps to reproduce the issue: 1. Open attached project. 2. Agree to update the Scripting API when asked to. 3. Open scene named "1".... Read more
[Android] Input.location.isEnabledByUser returning wrong value when loc...
Steps to reproduce: 1) Download attached project 'LocationServiceTest.zip' and open in Unity. 2) Open scene 'TestScene'. 3) Make su... Read more
Texture re-import via script takes inordinately long
Steps to reproduce: 1. Open the attached project. 2. Go to build settings and set it to Android platform and 'Texture Compression' ... Read more
[Unet] non-zero netId error after certain lobby example use-case scenario
Steps to reproduce: 1. Open attached project 2. Build and run this project 3. Play in editor 4. Press "play and host" in editor and ... Read more
[Shuriken] Size over lifetime defaults to Z axis
1. Open Scene1 from attached project. 2. Create a new particle system. 3. Select Size over lifetime. 4. Observe how the default axis... Read more
[Shuriken] SubEmitters not inheriting parent velocity when using Inherit...
Repro steps: 1. Open Scene1 from attached project. 2. Select Particle System from the Hierarchy to preview it. 3. Observe how upon d... Read more
Alpha channel ignored when using ETC1 compression.
Steps to reproduce: 1. Open attached project "ETC1_Bug.zip" 2. Open "Test" scene 3. Open build settings, switch to Android. 4. Set ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polygons are created on the opposite side of the Sprite when the Sprite boundaries are above the edge of the Texture
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList