Search Issue Tracker
Fixed in 5.4.2
Votes
0
Found in
5.4.0f3
Issue ID
821688
Regression
Yes
[Android] Input.location.isEnabledByUser returning wrong value when location service turned off on the device
Steps to reproduce:
1) Download attached project 'LocationServiceTest.zip' and open in Unity.
2) Open scene 'TestScene'.
3) Make sure location service turned off on the device.
4) Build and run project on a device.
5) When services will ask access to location click on 'Allow'(remember that location service is turned off on the device)
6) In logs check that Input.location.isEnabledByUser returning True instead of False.
Expected result : Since location service is turned off on the device value suppose to be 'False'.
Actual result : location service gives you value of 'True'.
Reproduced with: 5.4.0b21, 5.4.0p1, 5.5.0a5
Not reproduced with: 5.3.6p2
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Nimdanet
Jun 25, 2019 22:02
Not reproduced with: 20181.9f2
maybe is fixed