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Not Reproducible

Won't Fix in 5.4, 5.5, 5.6



Found in


Issue ID




[Postprocessing] OnPostprocessAllAssets isn't called on all assets

Asset Importers


Steps to reproduce:

1. Open attached project ""
2. When importing is done - open "imports.csv" file found in project root's "Output" folder
3. Notice that there are a little more than 2000 entries - this means that around 2000 assets called OnPostprocessAllAssets. The problem is that project has more than 10000 folders so callback got called on less than 25% of the assets

Reproduced with: 5.2.4f1, 5.3.6p2, 5.4.0p1, 5.5.0a5

Comments (1)

  1. A24b61bcb8a6281045aa4045def15107?d=mm


    Feb 21, 2017 08:18


    We are also seeing this issue in our project. I can't really see a pattern. But it's not called for all scenes (.unity-files), scripts (.cs-files), pngs and dlls.

    Reproduced with: 5.5.1p1

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