Search Issue Tracker
Not Reproducible
Won't Fix in 5.4.X, 5.5.X, 5.6.X
Votes
4
Found in
5.4.0f3
Issue ID
821803
Regression
No
[Postprocessing] OnPostprocessAllAssets isn't called on all assets
Steps to reproduce:
1. Open attached project "821803.zip"
2. When importing is done - open "imports.csv" file found in project root's "Output" folder
3. Notice that there are a little more than 2000 entries - this means that around 2000 assets called OnPostprocessAllAssets. The problem is that project has more than 10000 folders so callback got called on less than 25% of the assets
Reproduced with: 5.2.4f1, 5.3.6p2, 5.4.0p1, 5.5.0a5
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
urban-nilsson
Feb 21, 2017 08:18
Hi,
We are also seeing this issue in our project. I can't really see a pattern. But it's not called for all scenes (.unity-files), scripts (.cs-files), pngs and dlls.
Reproduced with: 5.5.1p1