Search Issue Tracker
Variant preparation does not show the name of the shader
The progress dialog that is shown while preparing shader variants for compilation does not show the shader being processed. Read more
[2D Platformer Microgame] "Create New Library" in "Color" window is disp...
How to reproduce: 1. Open and create a project with the "2D Platformer Microgame" template 2. Complete "Get Started" and "Editor ... Read more
Editor doesn't remember the maximized position after reopening the project
How to reproduce: 1. Create a new project 2. Maximize the Editor window 3. Reopen the project 4. Observe the Editor window Expected... Read more
[M1] Unity quits unexpectedly when the project is built for the second t...
Reproduction steps: 1. Open the attached project “NCHelloWorld2” 2. Build the project 3. Build and Run the project again and repl... Read more
[FBX-SDK] Unity Editor not responding and uses up all the memory while i...
Importing Old FBX files exported with FBX 6.1 (before FBX SDK 2011) and containing multiple animations will grow the memory usage ex... Read more
Exported package when imported is missing assemblies
How to reproduce: 1. Create a new project and import the attached “Assets.zip” to the Assets folder 2. Select _TectumDGE/TileMaster ... Read more
Close button has a low definition in modal windows when using a 4K resol...
How to reproduce: 1. Open any Unity project 2. Select “Window” → “Package Manager” in the main menu 3. Observe the close button i... Read more
VisualElement.style.visibility doesn't get set to Visibility.Hidden or S...
How to reproduce: 1. Open the user’s attached “UIToolkit.zip“ project 2. Build and Run the “SampleScene“ Scene for Android 3. Tou... Read more
Inconsistent "AssetDatabase.GetDependencyHash" value returned for unchan...
Steps to reproduce: 1. Open attached “GetAssetDependencyHash” project 2. Right-click on “TestScript.losi” ScriptableObject in Asse... Read more
IL2CPP build fails when referencing .NET assembly (using System.Threadin...
How to reproduce: 1. Open the attached project “uwp_unity_pn.zip” 2. Build the project for UWP Expected results: Build is succe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System