Search Issue Tracker
Fixed in 5.4.3
Votes
2
Found in
5.4.0f3
Issue ID
820388
Regression
No
[Unet] non-zero netId error after certain lobby example use-case scenario
Steps to reproduce:
1. Open attached project
2. Build and run this project
3. Play in editor
4. Press "play and host" in editor and then press "back"
5. Press "play and host" in build
6. Press "join" in editor
-- Editor connect to a build
7. Press "back" in build
-- Editor disconnects too
8. Press "play and host" in editor
Results: non-zero netID error after a client is disconnected even though netID number is being determined by network server for each network indentity
Reproduced with: 5.4.0f3, 5.5.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls
Add comment