Search Issue Tracker
By Design
Votes
0
Found in
5.3.4p6
Issue ID
821312
Regression
No
Texture re-import via script takes inordinately long
Steps to reproduce:
1. Open the attached project.
2. Go to build settings and set it to Android platform and 'Texture Compression' set to ETC2.
3. Go to 'Preferences' and make sure 'Compress Assets on Import' is turned on.
4. Go to 'DeNA' in the menu bar and select 'Asset Batcher'.
5. Set everything up just like in the attached image and press 'Batch Texture Settings'.
It takes an incredibly long time to re-import one texture (it took 192 seconds). And the user is using a custom script.
Reproduced on: 5.4.0p1, 5.4.0f3, 5.3.6f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Silicon] Crash on Bytenado.Chatterbox:.ctor when opening a project after creating a partial class of a Dictionary<string, int> containing about 125k entries
- Improve Docs on IHV / DDS import
- Rendering into RenderTexture is affected by Camera transforms when using DrawMeshNow
- [MacOS] Switching project functionality when importing a complete project is broken
- UI Toolkit Debugger has no minimum size for its tabs
Add comment