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[Backport] Texture2D.LoadImage returns true and sets the texture to a qu...
Reproduction steps: 1. Open the attached 'LoadingJpegError' project 2. Open the 'SampleScene' 3. Enter the Play Mode 4. Observe the ... Read more
[Backport] Crash on StackAllocator::TryDeallocate when importing a Textu...
Reproduction steps: 1. Open the attached project "Texture2DArray.zip" 2. In the Project's Build Settings ensure that the Build Targe... Read more
Additional parameter fields shown when switching back from Humanoid to G...
Reproduction steps: 1. Open the attached project 2. Select Assets/Robot Kyle/Model/Robot Kyle.fbx in the Project browser. 3. In the ... Read more
[Backport] Drawn mesh using Graphics.DrawMeshInstanced flickers when set...
How to reproduce: 1. Open the attached project "TestDrawMeshInstance-2021.zip" 2. Open the "SampleScene" Scene 3. Enter the Play mod... Read more
[Backport] IndexOutOfRangeException is thrown when triggering ShowObject...
Reproduction steps: 1. Open the user's attached project 2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs" 3. Chan... Read more
[Backport] Asset importer errors on the initial import of prefabs
Steps to reproduce: 1. Delete the attached projects Library folder 2. Open the project 3. In the Project View navigate to Assets/Jul... Read more
Baked NavMesh is dense when scene geometry includes diagonals
Reproduction steps: 1. Open the user's attached project 2. Open the 'SampleScene' 3. Enter Play mode Expected result: The NavMesh i... Read more
Navmesh modifiers influence Navmesh areas far above them on Asset edges ...
How to reproduce: 1. Open the user's attached project "navmesh_issue.zip" 2. Open Assets/Scenes/modifier_issue.unity 3. In the Hi... Read more
[Linux] Backspace has no effect on UI Toolkit text fields when an Event ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. In the Hierarchy window, select "EventSyst... Read more
[UIToolkit] PointerEnterEvent is not registered after being called simul...
Reproduction steps: 1. Download and open the attached "UIToolkit Bug.zip" project 2. Build and deploy the project to iOS 3. Press... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects