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Shadow casters can't be SRP-batched when they have different UnityPerMat...
Reproduction steps: 1. Open the attached project "ShaderGraphSRPBatcher.zip" 2. Enter Play mode 3. Open the Frame Debugger window an... Read more
[Scene Templates] Script gizmos are added as dependencies and are cloned...
Reproduction steps: 1. Open the user's attached project 2. Open File > New Scene 3. Select "SampleScene" and press Create Expected ... Read more
Cinemachine Confine Screen Edges not fully restricted by colliders when ...
How to reproduce: 1. Open the attached project "Cinemachine Collider Issue.zip" 2. Open the "SampleScene" scene 3. Select the "CM vc... Read more
[M1 Max] Player ignores Application.targetFrameRate
Reproduction steps: 1. Open the user's attached project 2. Build the project 3. Open the player and observe the on-screen FPS counte... Read more
Header files are not included in exported projects when using IL2CPP Scr...
How to reproduce: 1. Open the attached project "Test.zip" 2. Export the project for Android platform 3. Go to "BUILD PATH/unityLi... Read more
Unable to find style warnings logged in Console when toggling "Color Bli...
How to reproduce: 1. Open up any project 2. Open up the Profiler by navigating to Window > Analysis > Profiler 3. Make sure that the... Read more
Playables lose the Animator state when disabling a GameObject with Playa...
Reproduction steps: 1. Open the user's attached project "PlayableAnimatorResetRepro.zip" 2. Enter Play mode 3. Toggle the checkbox u... Read more
Background image doesn't disappear after setting it to null and releasin...
How to reproduce: 1. Build and run the "sandbox2.zip" project 2. Press on the first square with a log and observe the view Expected... Read more
Sprites are not displayed properly while using Scriptable Build Pipeline...
How to reproduce: 1. Download the attached project "1394956.zip" 2. In the Menu bar click "Build Bundle > SpriteAtlas > Broken" 3. C... Read more
[Linux] OpenJDK downloaded through Hub 3 beta 7 is is not sufficient to ...
Repro steps: 1. Install Android module with all the components 2. Create a new project 3. Open the Build Settings Window 4. Select t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects