Search Issue Tracker
Fixed in 2021.3.13f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0b10, 2023.1.X
Votes
2
Found in
2021.3.3f1
2022.1.3f1
2022.2.0a13
Issue ID
UUM-3457
Regression
No
Navmesh modifiers influence Navmesh areas far above them on Asset edges when using "NotWalkable" or "Water" modifier
How to reproduce:
1. Open the user's attached project "navmesh_issue.zip"
2. Open Assets/Scenes/modifier_issue.unity
3. In the Hierarchy window select "NavMeshSurface"
Expected result: Navmesh modifiers does not influence Navmesh areas above them
Actual result: Navmesh modifiers influence Navmesh areas above them on Asset edges
Reproducible with: 1.0.0-exp.1 (2020.3.13f1, 2021.1.13f1, 2021.2.0b1)
Could not test with: 2018.4.28f1 (NavMeshComponents package unavailable), 2019.4.35f1 (compilation errors)
Notes: Navmesh agent height does not influence the height influence of the modifier
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment