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Fixed
Fixed in 2020.3.32f1
Votes
0
Found in
2020.3.35f1
Issue ID
UUM-2529
Regression
No
[Backport] Crash on StackAllocator::TryDeallocate when importing a Texture with Texture Shape 2D Array
Reproduction steps:
1. Open the attached project "Texture2DArray.zip"
2. In the Project's Build Settings ensure that the Build Target is set to iOS
3. Select "t_mountain_combined_n_02.tga" in the Project Window
4. In the Inspector set the "Texture Shape" to "2D Array"
Reproducible with: 2020.3.27f1, 2021.2.0a11
Not reproducible with: 2019.4.35f1 (Texture Shape 2D Array not available)
First lines of the stack trace:
#0 0x000001046e2940 in StackAllocator::TryDeallocate(void*)
#1 0x000001046d8884 in MemoryManager::Deallocate(void*, MemLabelId const&, char const*, int)
#2 0x00000105aa97f3 in CompressWithPVRTexTool(ExternalToolCompressionParams, ExternalToolCompressionError*)
#3 0x00000105aa777f in CompressSingleImageTexture(ImageReference&, TextureFormat, TextureUsageMode, int, bool, bool, bool, unsigned char*, Texture const*)
#4 0x00000105aaaee2 in CompressTexture2DArray(Texture2DArray&, TextureFormat, int, bool, bool)
#5 0x00000105a875f7 in TextureGenerator::GenerateTexture(TextureGlobalSettingsProvider&, TextureGenerationSettings const&, TextureGenerationOutput&)
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