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Unity Ads don't play on Samsung Galaxy S 3
Reproduction steps: 1. Open the attached project 2. Build and run the project on Samsung Galaxy S 3 3. Press the button 4. Notice th... Read more
Altering Mass on a Rigidbody with multiple child colliders causes positi...
Steps to reproduce: 1. Open attached project "775001.zip" 2. Open scene "repro" 3. Select "MeshBox (1)" in hierarchy and notice tha... Read more
Reference to the script is set to "None" when package is imported
Reproduction steps(GIF attached): 1. Open attached project. 2. Go to "Assets > Import Package > Custom Package". 3. Select "update" ... Read more
5.3 displays disabled "Message" and "Is Warning" fields in scene inspector
Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more
Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...
Reproduced in 5.3.3p2 Repro steps: 1. Open up editor 2. Log out of your Unity account 3. Start entering your credentials 4. Obser... Read more
[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is sl...
Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside use... Read more
[SyncList] Callback called by SyncList value change still has old value ...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Run scene and host server 4. In console, notice Debug.Log prin... Read more
Inherited class from NetworkLobbyManager has extra PlayerPrefab field in...
How we can reproduce it using the example you attached 1 Open attached project and scene "sc1" 2 Select "GameObject" in Hierarchy an... Read more
Changes made to terrain settings don't mark scene as dirty
Steps to reproduce: 1. Open attached project "774962.zip" 2. Open scene "A" 3. In hierarchy, select Terrain 4. Open Terrain Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering for each pass of the same camera
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it