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Fixed in 5.5.0
Votes
0
Found in
5.3.3p2
Issue ID
775196
Regression
No
[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is slow, inside used_outside_loops function
Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside used_outside_loops function inside glsl-optimizer. As if it has some quadratic complexity or similar.
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