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[GI] light is cast evenly to all directions from the object that has emi...
Reproduction steps: 1. Open attached project. 2. Open "textureEmissionToUniformExtreme" scene. 3. Go to "Window > Lighting > Scene" ... Read more
Data Loss of References in Scene Files
How to reproduce: 1. Open the previously-attached project in Unity 2. Open testScene 3. Select TestObject in hierarchy and notice th... Read more
Quitting editor while in play mode will cause scenes loaded additively t...
Steps to reproduce: 1. Open attached project 2. Open scene "TestScene1" 3. Run it and press "A". This will additively add "TestScen... Read more
[GI] Lightmap texture atlas rotates objects and causes aliasing in lightmap
Steps to reproduce: 1. Open attached project "773963.zip" 2. Open scene "repro" 3. Rebake lightmap 4. In game view, notice aliased ... Read more
[InputField][DecimalNumber] Input field doesn't clear when text is highl...
Reproduction steps(GIF attached): 1. Open attached project. 2. Open and play "Scene" scene. 3. Click on input field with first mouse... Read more
"Select Object" dialog shows Scene tab for ScriptableObject
Steps to reproduce: 1. Open attached project 2. Open scene "Scene" 3. In hierarchy, select "Monkey" GO 4. Notice that "Animal" comp... Read more
[iOS] iTunes Connect rejects all Unity apps that are referencing WatchCo...
Apple rejects all Unity apps that reference 'WatchConnectivity.framework with: 'non-public symbols in app: _LZ4_compressBound, _LZ4_... Read more
[IMGUI][OSX][Regression] Detached tab is not moved slightly with the cur...
Steps to repro: 1. Open Unity 5.4 on OSX; 2. Create new project; 3. Detach any tab (e.g. Inspector) from Editor layout by holding l... Read more
[Android][Adreno][OpenGLES3] Some skinned meshes aren't rendered when GP...
To reproduce: 1) Open attached project and scene in it 2) Make sure GPU Skinning is enabled 3) Build and run on device (make sure it... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions