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Playing animation via Animator.SetBool(anim, true) causes crash on Anima...
How to reproduce: 1. Open the attached project 2. Open the "Movement" scene 3. Press Play 4. Press Z to play the attack animation A... Read more
Hinge Joint automatic connectedAnchor value gets set to Anchor value whe...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode Expected result: object gets instantiated at set va... Read more
[ParticleSystem] Contradictory warnings in Visual Studio and Unity console
Reproduction steps: 1. Download project "SmallMultitool.zip" and open in Unity 2. Open script "UIParticles" 3. In line 7 delete keyw... Read more
[Android] Editor lets you export a project with internal build system
Reproduction steps: 1) Create a new project 2) Go to Build Settings (don't forget to change bundle identifier in order to build succ... Read more
Assets remain highlighted after moving to a higher level folder and dese...
Steps to reproduce: 1. Open attached “Selection.zip” Unity project 2. Select “Cube" asset in Assets/Cubes in Project Window 3. Drag ... Read more
[WSA] IL2CPP build fails with exception when managed DLL is read-only
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Find the ICities.dll file in Windows Explore... Read more
Collider2D.IsTouchingLayers() not working if the collider is used by an ...
To reproduce: 1. Open the project, attached by the tester (touchingLayersBug.zip) 2. Open the "scene" scene 3. Enter Play mode 4. P... Read more
iOS Replay Kit using inappropriate non-public APIs
Project with iOS Replay Kit is being rejected by App Store due to using inappropriate non-public APIs. Replay Kit feature for Unity... Read more
[WSA] MSBuild step fails if project contains files with ampersand in the...
Steps to reproduce: 1. Open the attached project 2. Switch platform to Windows Store 3. Build for WSA Universal 10 4. Observe the er... Read more
Certain Editor GUI interactions automatically reset LockReloadAssemblies
1. There is an EditorWindow that uses LockReloadAssemblies to prevent interference due to script recompilation. 2. Interacting with ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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