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0
votes
Fixed

5.3 Mac standalone with all default settings ("fullscreen" + "native res...

OSX

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Feb 29, 2016

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Version/s: 5.3.3p2

1. create a project with 5.3.3p2 2. build mac standalone 3. run it. Expected: goes into fullscreen, at native display resolution (t... Read more

0
votes
Won't Fix

[ios][polish] 5.3 Building iOS project and opening in Xcode shows warnin...

iOS

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Feb 29, 2016

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Version/s: 5.3.3p2

1. build iOS project (I tried Infinite Runner Engine project from asset store) 2. open in Xcode (I tried 7.2.1) 3. get a warning abo... Read more

0
votes
Fixed

[WSA] Enabling C# Projects, SyncVar not synchronizing player/client on U...

Windows Store Apps

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Feb 25, 2016

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Version/s: 5.3.1p4

Reproducible on 5.2, 5.3, 5.4. In Build Settings enabling "Unity C# Projects" option, SyncVar is not updated on UWP platform client... Read more

4
votes
Won't Fix

[Shader][Android] Specular reflection artefacts using standard shader

Shaders

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Feb 16, 2016

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Version/s: 5.3.2f1

Reproduction steps: 1) Open project SpecularArtefact" 2) Build and run scene "Demo" on an android device --- You should see that the... Read more

0
votes
Not Reproducible

Crash in UnityScene::AddRootToScene when playing scene

Asset Loading

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Jan 04, 2016

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Version/s: 5.3.1f1

To reproduce: 1. Open attached project 2. Play BsttleField scene 3. Editor freezes and crashes after some time Reproducible: 5.4.0b... Read more

8
votes
Fixed

Animator.HasState does not properly return TRUE for Nested Substates

Animation

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Feb 27, 2016

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Version/s: 5.4.0b7

How to reproduce: 1. Open attached project 2. Open scene Scene.unity 3. Play the scene - Note the printed log messages: it returns... Read more

8
votes
Won't Fix

Graphics.Blit(renderTexture, null) doesn't blit to screen unless main ca...

Graphics - General

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Feb 29, 2016

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Version/s: 5.3.3p2

Graphics.Blit(renderTexture, null) doesn't blit to screen unless main camera target texture is null Documentation says that blittin... Read more

10
votes
Fixed

[Geomerics][Backport 5.4->5.3] Bake gets stuck if the object is position...

Global Illumination

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Feb 29, 2016

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Version/s: 5.3.2p3

Repro steps: 1) Open the project and bakeproblem.scene in it 2) Change mymodel object's position to (1000,500,1000) 3) Click Build i... Read more

0
votes
Fixed

Compute shaders get included to every Assembly-CSharp-* project that has...

CodeEditors

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Feb 29, 2016

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Version/s: 5.3.3p2

Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts ... Read more

0
votes
By Design

[IL2CPP] App crashes with UnhandledException when protobuf-net is used

IL2CPP

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Feb 08, 2016

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Version/s: 5.3.2p2

1. Open attached project 2. Build to iOS with IL2CPP Note: no repro with mono backend Read more

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