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[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables
Steps to reproduce:1) open the project- notice shader errorERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducible: 5... Read more
[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...
Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more
[Audio] Component effect appears disabled on play and gets enabled after...
[Audio] Component effect appears disabled on play and gets enabled after we pause and play again - Launch the attached project- Load... Read more
ArgumentOutOfRanceException when navigating UI elements after setting fi...
Steps to reproduce : - import the project attached- open the Controls scene and press play- navigate up a few timesfrom the green bu... Read more
[Editor][ProjectView] Version control mode offset not applied to EditorG...
Repro steps:1) Open the project2) Create any new file in the Project window3) Notice the blue arrow on folder(look at screenshots)4)... Read more
[OSX][Editor] Screen.width/height have different values in Awake and Sta...
Reproduction steps:1. Open attached project "RetinaChange"2. Open scene "Demo"3. Enter play mode--- In the console you should see sc... Read more
Movie texture does not play on Raw Image
Steps to reproduce : - import he project attached- create a new raw image- add the bunny.ogg in the raw image texture field- add the... Read more
[Shape] Random Direction removes randomness from start particle values (...
Starting values such as color or start size become gradually ordered in the system when "Random Direction" is enabled. Repro steps:1... Read more
NullReferenceException in AvatarMaskInspector
NullReferenceException in AvatarMaskInspector In attached project, select Marine_troop.fbx.Select the "run" animation clip (or any o... Read more
In PortraitUpsideDown rotation image is upside down
When device build is set to Auto-Rotate, but Android device is set to fixed rotation, in PortraitUpsideDown rotation the arrow is up... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask