Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b7
Issue ID
773204
Regression
Yes
Crash on "Transform::GetLocalToWorldMatrixNoScale" when game object is deleted
Reproduction steps:
1. Open attached project.
2. Open "Texturas > Escenas > BaseScene" scene.
3. Expand "BaseGame > terrenoClasico > airport > airport" game object in the hierarchy.
4. Start deleting "hf" game objects one by one (hf0 > hf1 > hf2...) until editor crashes(GIF attached).
Regression introduced in 5.4.
Transform is NULL.
0x000000014036ED96 (Unity) Transform::GetLocalToWorldMatrixNoScale
0x000000014086B187 (Unity) PPtr<TerrainData>::operator->
0x000000014086BC8B (Unity) ExtractGIInstances
0x00000001408703C7 (Unity) GISceneManager::GetInstanceHashForInstanceID
0x0000000140B6F80D (Unity) Camera::EmitGUIGeometryToCamera
0x0000000140066A90 (Unity) Camera::DoRender
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment